Introduction to JavaFX – A Rich Client Platform for All Screens

Published December 22nd, 2009 Under Coding, User Interface | Leave a Comment

Richard Bair, JavaOne 2009 RockStar, Devoxx speaker, and JavaFX team lead, gives an overview of JavaFX at the kick-off of the Silicon Valley JavaFX Users Group. Late-breaking news on JavaFX 1.3 Controls, Styling, and Layouts are revealed as well!

Enterprise Java FX for the Web Platform

Published November 23rd, 2009 Under General | Leave a Comment

Peter Pilgrim makes an introduction to the Java FX platform, presenting its scripting language, the standard deployment method of applications, client integration with the server and what’s planned for its future.

http://www.infoq.com/presentations/Java-FX-Peter-Pilgrim

Parleys.com, a RIA Case Study

Published November 4th, 2009 Under User Interface | Leave a Comment

Stephan Janssen’s presentation is organized around Parleys.com, a web site whose front end is implemented in Flash. He explains why they dumped DHTML and switched to Flex/AIR. He also talks about two technologies that could be used instead, GWT and JavaFX, presenting their pros/cons.

http://www.infoq.com/presentations/Parleys.com-Stephan-Janssen

You call that full stack? First class JavaEE and JavaFX integration

Published October 14th, 2009 Under Coding, User Interface | Leave a Comment

With the official release of JavaFX Sun has recommitted itself to the hyper-competitive rich client UI market, competing directly against Silverlight & Adobe Air. JavaFX has one advantage over either of those technologies: synergy with JavaEE. This session will teach several techniques to tightly integrate JavaFX with JavaEE mainstays such as JSF, JAX-WS, EL & EJB. We’ll begin by linking the success of JavaFX to its ability to leverage existing JavaEE based infrastructure, while at the same time delivering on its core competencies relating to the five dimensions of media: video, audio, text, 3D & animation. With the business case made, we’ll select four of the many useful technologies from Java EE & justify our selection on the basis of enterprise demand for these features & their fit with the core mission of JavaFX. For each of JSF, JAX-WS, EL, and EJB we’ll get at what parts of those technologies are well suited to being leveraged from JavaFX & give demonstations of each.

Gaming with JavaFX: Developing the Next Generation of Casual Games

Published October 7th, 2009 Under Coding, User Interface | Leave a Comment

From the independent game developer point of view, JavaFX offers a lot of advantages. It’s a multi platform, royalty free without vendors limitations. The JavaFX SDK offers for a independent game developer enthusiast is the same offered to a big game software house. I’ve been developing some casual and classical games to study where the weaknesses and strengths of JavaFX for game developers and also to discovery which common code patterns arose that could be encapsulated in a game framework that eases the development of casual games. In this presentation I’d like to show how all this and show some common implementations of JavaFX casual games such tile maps, sprites, collision detection and integration with web services.

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