Scripting Android With Ruby
Published May 31st, 2010 Under Open Source Tools | Leave a Comment
Mark Ranallo will give an introduction to using JRuby in conjunction with the Android Scripting Environment. Bonus content: download the slides from this talk.
Rich User Interfaces for the JavaME Platform devices
Published January 14th, 2010 Under Coding, Open Source Tools, User Interface | Leave a Comment
For a long time, the Java ME domain has lacked efficient solutions for Rich User Interfaces. In this session, Sony Ericsson will present two ways of building highly interactive and rich interfaces, JavaFX Mobile and Project Capuchin. The session covers both technologies together with several live demos and code examples. It is intended for all Java/Flash developers who wish to learn more about building advanced user interfaces for mobile devices.
Watch this video on Oredev.org
Singning Security and Testing on Java ME
Published December 9th, 2009 Under Software Testing | Leave a Comment
An explanation on benefits of certification on the Java platform
Supporting Multiple Devices with One Binary
Published October 19th, 2009 Under Coding | Leave a Comment
The Android platform is designed to run on a wide variety of hardware configurations. Learn how to take advantage of the application framework to make your application run on a wide variety of devices without having to build a custom version for each.
Writing Real-Time Games for Android
Published October 7th, 2009 Under Coding, Open Source Tools | Leave a Comment
Do vertex arrays keep you up at night? Do you have nightmares involving framerates and event loops? If so, this session might have the cure for your condition. Chris Pruett will discuss the game engine that he developed, using it as a case study to explain the common pitfalls and best practices for building graphics-intensive applications. You’ll learn how to properly pipeline game and rendering code, manage drawing surfaces, and incorporate 2D and 3D graphics cleanly.
Download session presentation PDF.
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