This talk shares with you the experience building a platform of online services for mobile games with Grails with the goal to support a big load.
It focuses on the system architecture, the problems found and how the can be solved. Specifically:
* API: Design and implementation, authentication, tracking requests.
* Availability: Monitoring and minimizing downtime while updating.
* Data storage: Connection to data stores, caching.
It finishes with the conclusions about the question “Is Grails a good match for a large scale API?”
Video producer: http://greach.es/